Every floor minus the top floor with the vault door should have the following rooms (in whatever order you happen to building your layout): two triple rooms, a double, and two elevators. What this also infers is that you should only have two straight columns of elevators. You get more production/storage per cap that you spend when you upgrade a double or a triple room as opposed to just a single. By now you should know it is better to merge rooms before you upgrade them. There is only one layout that maximizes the efficiency and cost-effectiveness of your entire vault. You’re not building your vault efficiently. You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room.
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